NextDancer — Art Direction & 3D Concepts
- Alexandre Ferré — Creative Direction & 3D Supervision
- Efflam — 3D Character Design, Modeling & Wardrobe Lookdev
- Gabrielle — 3D Arena Architecture, Scene Assembly & Vertical Slice Renders
“Video Game Pre-Production, 3D Character Design & Arena Vertical Slices”
Complete pre-production and art direction for the urban dance video game NextDancer: 3D character design, wardrobe customization interface, and high-impact arena Vertical Slices (Hip-Hop Battle Arena, Skatepark, GrandPlace Hub).
↓ Read Technical Breakdown & Pipeline (5 chapters)The Intention
Bring an upcoming urban dance video game's creative vision to life through comprehensive Vertical Slices spanning battle arenas, social hubs, and character dressing menus ahead of full engine production.
The Craft
Custom 3D character modeling and styling, architectural environment design across three signature stages (Hip-Hop Arena, GrandPlace, Skatepark), and functional in-game dressing/menu mockups integrated into the 3D scenes.
The Outcome
A complete visual bible and Vertical Slice showcase uniting engineering, lighting direction, and publisher pitch efforts.
Selected Renders






Behind the scenes, technical trade-offs & methodology
1. Business Context & Objective
When the NextDancer team brought Alt-Studio on board during early development, their urban dance game existed primarily as gameplay mechanics and choreography ambitions. To rally technical contributors, align visual expectations, and substantiate publisher conversations ahead of engine-level mass production, the project required a cohesive visual bible anchored in high-fidelity Vertical Slices.
The mandate was clear: showcase the franchise's aesthetic direction (blending street dance culture, underground battle stages, and vibrant open-air social hubs) while designing intuitive wardrobe and hub menus anchored inside live 3D spaces. Every arena, outfit silhouette, and UI overlay was conceived around real dance gameplay.
Combining targeted early visual explorations with disciplined 3D architecture allowed the development leadership to move rapidly from conceptual moodboards to spatial production proofs, ensuring every truss, storefront detail, sneaker silhouette, and menu container stayed immediately usable for real-time engine teams.
2. Art Direction & Technical Challenge
Designing worlds for a dance game demands constant discipline around player readability and spatial rhythm. Over-detailed sets swallow footwork silhouettes; barren rooms drain cultural authenticity. Our art direction established three distinct yet harmonious lighting signatures:
- Battle Hip-Hop Arena: a dramatic nocturnal stage framed by industrial steel trusses, sweeping concert beams aimed at the center floor, and crisp silhouette separation so every breakdance move pops cleanly.
- GrandPlace Hub & Menu: an inviting daytime urban plaza built as a social gathering square where game-mode navigation integrates naturally alongside lively architecture.
- Login Skatepark: a sunlit street park backdrop anchoring the login screen with relaxed warmth and architectural depth.
Simultaneously, the Iconic Character lookdev and Dressing menu studies had to verify that streetwear layers, hoodies, caps, and sneakers swapped cleanly in silhouette without clipping or awkward anatomical distortion during energetic dance loops.
3. Deployed Pipeline (3D CGI & Hybrid AI)
This pre-production mandate combined structured 3D CGI production with Hybrid AI visual research and In-Game UI Direction:
- 3D Character Design & Streetwear Lookdev: sculpting and modeling the flagship dancer alongside custom streetwear outfits, dialing in natural fabric folds, dynamic proportions suited to dance poses, and balanced matte-vs-satin materials.
- Hybrid Visual Exploration & Vertical Slice Architecture: pairing targeted early AI concept iterations with full 3D environment builds for the Hip-Hop Arena, GrandPlace Hub, and Skatepark, complete with street props, custom painted textures, competition platforms, and stage lighting rigs.
- Spatial UI Integration (
Dressing&GrandPlace Menu): high-precision menu and wardrobe screen designs composited directly over locked 3D camera angles so product teams could evaluate typography contrast and hierarchy in context. - Master Keyframe Rendering: high-resolution still deliverables calibrated to act as lighting and mood benchmarks for downstream real-time engine teams.
4. Production Cadence & Methodology
Pre-production ran across a structured 6-week schedule between creative direction and product teams:
- Week 1 (Architectural Intent & Character Silhouettes): exploring stylized proportions for the hero dancer and validating lighting intentions across the three key locations.
- Weeks 2 to 5 (Production of the 3 Environments, 3D Character, Dressing & GrandPlace Menu UI): arena modeling, bespoke street texturing, outfitting the flagship dancer, and day/night lighting passes alongside Dressing and Menu UI layouts balancing 3D focus with interactive button clarity.
- Week 6 (Master Vertical Slice Delivery): final high-resolution master visuals delivered with structured scenes ready to guide real-time engine integration.
5. Delivered Formats & Adaptations
NextDancer received an immediately actionable pre-production visual package:
- Three Master 3D Environment Vertical Slices spanning Battle Hip-Hop Arena, GrandPlace Hub, and Login Skatepark.
- Flagship 3D Character Design & Wardrobe Concepts establishing anatomy proportions, clothing behavior, and lookdev standards.
- Functional UI Mockups (
GrandPlace Menu&Dressing) and presentation stills prepared for engineering teams and publishing reviews.