Houdini Simulations & Bottle Craft: Elevating Luxury Perfumery
Blown glass, fluid dynamics, and light choreography
Exploring our Maya, Houdini, Redshift, and V-Ray workflows for Luxury Perfumery: hand-sculpting the non-uniform interior bottom thickness of blown glass beyond STEP files, caustics, and simulations for major campaigns.
I. The Trap of STEP Files on Blown Glass: Interior Bottom Thickness
In luxury perfumery, a common misconception is assuming that importing the CAD / STEP file supplied by the glassmaker is enough to produce a realistic packshot or film. However, when glass is blown — as on the iconic bottles of Maison Francis Kurkdjian (Baccarat Rouge 540) — the internal thickness of the glass (the bottom base and inner walls of the flacon) is non-uniform and impossible to predict in a STEP file.
STEP files are only useful for external proportions. To capture true refraction, the visual weight of the glass base, and authentic crystal brilliance, every internal thickness and every light-catching edge must be reworked by hand and verified by eye. Our teams have mastered this specific craft over more than 10 years working on these products.
“A STEP file only gives the outer geometric shell. The soul of a 3D bottle is born when the artist hand-sculpts the non-uniform thickness of the glass base and the subtle imperfections that make light vibrate.”
II. “Perfectly Imperfect” Geometry, Bokeh & Multi-Line Campaigns
Depending on the scale and timeline of the campaign, our Digital Atelier adapts its approach:
- Large-Scale 360° Productions (Prints & Films): for Maison Francis Kurkdjian's Lunar New Year (Year of the Snake) campaign carried out over 2 months in collaboration with Wizz, locking a robust master scene in Maya, ZBrush, Substance Painter, Houdini, Redshift, and Nuke enabled us to deliver 20 high-definition prints and 5 videos (1 greeting card and 4 hero product films).
- Multi-Line Holiday Frescoes & Haute Couture: on the Viktor & Rolf Holiday films (Starry Ball, Enchanted Holidays, Flowerbomb Christmas), our teams handled the 3D environments (snowy Amsterdam streets and canals), Houdini tulle gown simulations, and lookdev across a multitude of bottles (Flowerbomb, Spicebomb, Bonbon, snowflake gift sets).
- Minimalist Light Sprint (3ds Max & V-Ray): conversely, on Hugo Boss — The Scent (delivered in 10 to 15 days), we placed the bare bottle on a warm studio cyc and let light do all the work through “perfectly imperfect” geometry, a polished cap, strong optical defocus (bokeh), and manual animation of lights, camera, and product.
III. Physical Houdini Simulations (FLIP, Vellum & FX)
Through our procedural Houdini pipeline paired with Redshift Render, V-Ray, and Nuke, our FX artists control every detail — from the motion of a braided gold ribbon to Haute Couture tulle simulations and refractive caustics — giving the art director frame-by-frame control right up to final delivery.
- Alexandre Ferré — Art Direction & CGI Supervision
- Gabrielle — Sensory Beauty & Fragrance Direction
- Vianney — Lead FX (Houdini Simulations & Lighting)
Exploration Plates & Material Studies


Frequently Asked Questions on This Expertise
01 // How does 3D CGI visually materialize a fragrance and its sillage?
How does 3D CGI visually materialize a fragrance and its sillage?
We translate the olfactory pyramid (citrus top notes, powdery floral heart, woody amber base) into physical visual metaphors in SideFX Houdini: particle plumes, variable-viscosity fluid waves, organic blooms, and refractive caustics. The invisible scent becomes a tangible cinematic emotion.
02 // Why is a STEP file not enough to render a blown-glass perfume bottle in 3D?
Why is a STEP file not enough to render a blown-glass perfume bottle in 3D?
When glass is blown, the internal glass thickness (the bottom weight and inner walls of the bottle) is non-uniform and impossible to predict in a STEP file, which only provides external proportions. Drawing on more than 10 years of experience on these bottles, our team hand-sculpts and verifies by eye every interior thickness and light-catching edge in Maya, ZBrush, Redshift, and V-Ray.
03 // Does physical simulation preserve the luxury House’s creative control?
Does physical simulation preserve the luxury House’s creative control?
Absolutely. Unlike live-action high-speed shoots subject to unpredictable liquid splashes, our procedural Houdini pipeline (FLIP and Vellum solvers) lets us direct trajectories, dial in viscosity, adjust micro-bubbles, and freeze the exact frame in strict alignment with the House’s art direction.
Luxury & Watchmaking Expertise // Digital Atelier
Deploy this expertise on your next Luxury & Watchmaking production.
Review our dedicated deliverables, cadences, and methodologies on our pillar page or scope your project directly (timelines, formats & estimate) with Alexandre Ferré.