DOGAMÍ

Welcome to the Petaverse

Watch Master Film
House / Client // DOGAMÍ Pillar: Gaming & Trailers →
Year & Cadence // 2022 Partner & Signature Mode • 7 weeks (Trailer #1) • 2-year global partnership
Direction & Services // Creative Direction, Worldbuilding & Full 3D Cinematics, Prints & Social Media Campaigns
Collective Credits //
  • Alexandre Ferré — Creative Direction, Worldbuilding & CGI Supervision
  • Romain — Technical Direction & 3D Pipeline
  • Pierre — Lead Character Modeling, ZBrush Sculpt & Shaders
  • Vianney — Houdini FX Simulations (Astral Portal & Gamma Energy)
  • Aurélie — Motion Design Direction, Gameplay Trailer & SNS Campaigns
01 — The Story

“Creative Direction, Visual Lore & 3D Cinematics (2-Year Partnership)”

From creating the entire visual lore of the Petaverse (which only existed on paper) for a first Full 3D trailer delivered in 7 weeks, to a 2-year global creative partnership (Box Opening, 2nd release trailer, gameplay trailer, GAP / The Sandbox / Purina collaborations, Prints & SNS).

↓ Read Technical Breakdown & Pipeline (5 chapters)
01.1

The Intention

Co-create the complete visual identity of the DOGAMÍ franchise from a written pitch, deliver the debut cinematic trailer in 7 weeks, and support the studio for 2 years across all its campaigns.

01.2

The Craft

In 7 weeks, design and production of the first Full 3D trailer: building a bioluminescent forest mixing custom 3D models and 3D scans, strategically choosing ZBrush sculpting and anisotropy maps (instead of heavy grooming) to match the stylized in-game look, plus a heavy Houdini/Nuke mix on the astral portal and Gamma energy.

01.3

The Outcome

A 2-year partnership that united a global community and enabled cost-effective production of a second release trailer, a gameplay trailer, the Box Opening, GAP / The Sandbox / Purina collaborations, Prints, and dozens of SNS assets.

02 — Studio Gallery

Selected Renders

Plate 01 // Full 3D cinematic sequence — Encounter and Gamma energy bond at the heart of the Petaverse.
DOGAMÍ — Astral Portal & 3D Visual Lore
Plate 02 // Interdimensional portal & Astral sky — Complete visual lore creation and volumetric lighting.
DOGAMÍ — Petaverse Worldbuilding & Flora
Plate 03 // Worldbuilding & Bioluminescent flora — Concept art and nocturnal mood of the Starborn world.
Plate 04 // Acting animation, ZBrush sculpt, anisotropy maps, and custom special effects (FX) for each Dogamí companion.
DOGAMÍ × GAP — 3D Collaboration Key Visual
Plate 05 // International Dogamí × GAP collaboration — Art direction, textile lookdev, and campaign Key Visuals.
DOGAMÍ — DogaHouse 3D Environment
Plate 06 // DogaHouse 3D environment & Box Opening — Asset capitalization for in-game events and social media.
03 — Technical Breakdown & Production Pipeline

Behind the scenes, technical trade-offs & methodology

Partner & Signature Mode Cadence: 7 weeks (Trailer #1) • 2-year global partnership Expertise: Gaming & Trailers →

1. Business Context & Objective

When gaming studio DOGAMÍ (backed by Ubisoft, Animoca Brands, and The Sandbox) approached Alt-Studio to produce its debut announcement trailer in 7 weeks, the project started from a visual blank page: the Petaverse universe existed only as written intentions on paper. The business objective went far beyond delivering a single trailer: it meant co-creating the franchise's complete visual identity to rally a global player community and power the game's launch.

That first successful sprint sparked a two-year creative partnership working hand in hand with the Dogamí teams. Acting as a long-term partner studio, we built a core library of 3D assets engineered from day one for long-term reuse: art direction of the famous Box Opening, second release trailer, gameplay trailer, international co-branding campaigns (GAP, The Sandbox, Purina), event Prints, and dozens of social media (SNS) deliverables.

2. Art Direction & Technical Challenge

The first artistic challenge was inventing the entire visual lore of the Petaverse: shaping the nocturnal, mystical mood of a bioluminescent forest, designing the astral sky, creating the interdimensional portal, and defining the visual signature of the cosmic “Gamma” energy linking each Starborn companion to its human partner.

The second challenge was a crucial production trade-off required to hit the 7-week deadline and protect the project's financial sustainability over two years: how should the dogs' coats be handled in 3D? Rather than using heavy dynamic hair/fur grooming, we made the strategic decision to bypass grooming in favor of detailed ZBrush sculpting, normal maps, and anisotropy maps. This technical choice delivered a major double benefit:

  1. Staying much truer to the stylized look desired in-game, avoiding any jarring disconnect between cinematic trailers and the mobile game.
  2. Preventing the client from sinking into a financial and render-time black hole, keeping the characters fast to animate, light, and adapt across dozens of videos and print posters.

3. Deployed Pipeline (3D CGI / Motion / Hybrid AI)

Our collective deployed a full 3D production pipeline built around Maya, ZBrush, Substance Painter, Houdini, Redshift Render, and Nuke:

  1. 3D Environments & Forest: we built an entire mystical, bioluminescent forest by alternating custom 3D models and reworked 3D scans, complemented by dedicated architectural sets such as the DogaHouse.
  2. Characters, Sculpting & Shaders (ZBrush, Substance Painter, Maya & Redshift): modeling of the dog breeds, sculpting of coat volumes in ZBrush, baking of normal maps and anisotropy maps in Substance Painter to catch stylized directional highlights across the fur, rigging and acting animation in Maya, and rendering in Redshift Render.
  3. Heavy Houdini FX & Nuke Compositing Mix: the creation of the interdimensional portal, the astral sky, the Gamma energy particles, and the Box Opening sequence relied on a tight combination of Houdini simulations and advanced Nuke compositing (energy glows, optical distortions, atmospheric integration).
  4. Motion Design & Gameplay: dynamic editing combining in-game capture, motion design graphics, and 3D assets for the gameplay trailer and brand collaborations (including textile lookdev on the hoodies for Dogamí × GAP).

4. Production Cadence & Methodology

This project illustrates the synergy between a Signature Mode launch and a Partner Mode (2-year) retainer:

  • Phase 1 — Founding Trailer in 7 Weeks: visual lore development, 3D layout and animatic, creation of the forest (custom models + 3D scans) and hero dogs, Houdini/Nuke portal FX simulations, and delivery of Trailer #1 Welcome to the Petaverse.
  • Phase 2 — 24-Month Partner Support: capitalization of all 3D assets created (rigged dogs, accessories, forest and DogaHouse sets, Redshift lighting rigs, and Nuke templates). This living library enabled us to rapidly produce the Box Opening, the 2nd release trailer, the gameplay trailer, and all marketing campaigns while significantly optimizing production budgets.

5. Delivered Formats & Adaptations

Over two years of partnership, this shared pipeline delivered:

  • 2 Full 3D Cinematic Trailers (16:9 — 4K) and 1 Gameplay Trailer blending game capture, 3D, and motion design.
  • Art direction and animated sequences for the “Box Opening” companion reveal experience.
  • International co-branding campaigns (Dogamí × GAP, The Sandbox, Purina): video teasers, 3D Key Visuals, and large-format Prints.
  • Dozens of visuals and short-form videos for social media (SNS — 16:9, 9:16, 1:1) supporting community events and live-ops.
Planning a similar project?

Scope your project (Partner & Signature Mode, timeline & deliverables) with Alexandre Ferré and our Digital Atelier.

Next Case Study —

Exclusive Cellular Complex & Science Collections

House: LA PRAIRIE